10 VR websites that are paving the way for the future of design

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These diverse examples of virtual reality in web design cover everything from online games to cutting-edge healthcare and more.

7 min read

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Design on the web is constantly shifting. From boxy, grey buttons to parallax scrolling, we’ve seen a number of different trends come and go - often leaving their best bits to inspire the next design movement.


One particular style which is beginning to gain traction on the web is VR (Virtual Reality).


In the web’s very recent history, VR websites have begun to take off. Initially, we had the WebVR APIs which allowed developers and designers to create seamless immersive realities in the browser. Even more recently the industry has shifted again - this time to WebXR. In a fairly fragmented context of web development, WebXR looks to buck the trend by actually including more functionality - AR (Augmented Reality) - into the framework, allowing more possibilities with a single tool.


While these innovations may seem fairly bland to the average person, this is the core, fundamental work which will allow entirely new, gripping experiences to be built for the web. These are the types of strides in the field that would allow virtual worlds to come into being. Akin to Wade Watts in Ready Player One, you might soon be jumping into your own virtual Oasis.


To inspire you for your next project and map out what’s already being done in the field, we’ve scoured the internet to find the best VR websites online.



Best VR websites


Hubs by Mozilla


I promised the Oasis and so it’s only right I begin with a social, virtual world. Courtesy of Mozilla - who also make your friendly fox-based browser - comes ‘Hubs’.




If you pictured a dystopian reality where you could be indestructible, steal cars and drive to Mars, Hubs isn’t that. In truth, it feels like a proof-of-concept which exemplifies the possibilities of the technology very well. Imagine if Zoom and Minecraft had a baby. You can set up a floating robot avatar which you will control during the experience, and perform actions like speaking, moving around the virtual maps, painting in 3D or watching videos.


It is remarkable that something like this could be built for the browser, and also work seamlessly across VR products. Hubs is certainly a trailblazer, demonstrating that this type of product is possible right now on the web. We can only expect these types of virtual worlds to get better.



Showroom by Little Workshop


As well as transporting us to whole other digital habitats, VR is also being integrated for our physical world. Here’s one incredible example, courtesy of France-based creative agency Little Workshop.




The team has built a demonstration of how an interior design website could utilise VR technologies to help sell products for the home. This solves an interesting problem when shopping online: judging size and matching styles.


Purchasing the right furniture for your home is tricky, especially if you haven’t got much room or you’re trying to match a certain theme. A lot of intricate measuring is involved, and often the actual product will have some quirk you didn’t notice online which will be an issue when it gets to your doorstep.


However, Little Workshop’s idea might save us from some of those frustrations in the future. They allow you to pan around a virtual showroom, exploring the furniture on show. The UI for focusing on an item is nice and clear, and the product specifications are clearly presented - alongside an awesome material-picker that updates the 3D product live on screen, making this one of the best VR websites out there.


I can definitely see my future Ikea shop consisting of me zooming down their virtual aisles and mock-rooms, hovering over their 3D displays and dragging a chair into my digital bag.



Bear 71 by Jam3 and National Film Board of Canada


Bear 71 is the Planet Earth of the future. It’s a nature documentary blended with a VR experience that looks great in a headset or a browser. You follow along with the story while watching abstract shapes (representing different animals) traverse the 3D terrain. The documentary highlights how our world is under supervision, not only in nature but in our modern society too - as we listen to the main protagonist (Bear #71) explain how her landscape is changing.




Taking a step back and purely assessing the aesthetics of the experience, it really sets a standard for VR documentaries to come and is a solid benchmark for the future. Interactions are smooth, and there is a unique challenge in trying to catch faster-moving animals as they travel across the grid.